﻿using System;
using System.Collections.Generic;

[Serializable]
public class PlayerData
{
    public int gemNum = 0;

    public int killed = 0;
    
    // public int GemNum
    // {
    //     get => gemNum;
    //     set => gemNum = value;
    // }

    // public int Killed
    // {
    //     get => killed;
    //     set => killed = value;
    // }
}